Note on windows 11: you may be required to copy/paste vcomp100.dll to your system.
See Win11-folder in zip file.

If you're a complete noob with 3D I'd suggest to read my "tutorial" here:
https://reshax.com/topic/236-extracting-simple-3d-models-quick-n-dirty/#comment-690

Hex2obj has an ugly UI an a restricted feature set.
But it was the first tool of it's kind, iirc, to directly extract and display 3D models' meshes
 without requiring a script. 
(Just being a personal helper tool it was never intended to be released.)

But I still prefer using hex2obj due to its simplicity.
(Guess I did a thousands 15 minutes jobs with it on xentax.)

Considered it being "finished" with version 0.24e in September 2019,
so don't expect great changes in the future.

The tool is not intended to do a full model extraction, I just go for the first
submesh, then try to create code.

The basic problem of understanding the structure of a binary 3D model still remains, though.
So this is why we need to start with hex2obj and its tutorial.

btw: nowadays there's more advanced apps like MeshReaper and AMR (Bigchillghost),
Model Researcher (Lazov) and MeshToOBJ (Durik).
--------------

v0.25a
Be careful when using the "File/Open FIs" feature. 
Press go1 to reduce the lefthanded list, but you can't fully remove it.
-------------------

v0.25b
- improved the "next v/FI" feature
- introduced the FI_list feature
(Explanations to follow sooner or later.)

FI_list.txt files can be created in the Misc\ menu.

btw: if you like to create own ones be sure to keep the proper format.
Because there's NO error checking. You have been warned!


-------------------
More advanced ideas:
how about a scripting feature to be included? Thought about it from the beginning
but nether implemented it. Make_obj was my best bet because it uses the C compiler as a parser, haha.

Model Researcher uses python (which I'm not a fan of).
Durik had a very promissing SkelFinder tool based on Noesis python.

Bigchillghost did it similar with his AnimRecipeCracker but based on a self created parser.
I found this very impressive.

Then I remembered a concept of my old assembler days: assembly macros.
And on a second thought I found that the Make_obj project already had macro-like
functions.
One thing to confuse noobs are the callByReference parameters, for example.

So what is missing is some kind of general template that uses functions like
GetFaceIndex(parameters, ...)
